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Minigame, NPC and Dialogue Training

I wanted to learn how to prototype a short dialogue system that triggers a tutorial followed by a minigame for a third-person player, along with an NPC that reacts and adapts its animations based on various parameters.
 

Animations are sourced from Mixamo.
Various assets come from Fab.

Basic Dialogue system

You can initiate a dialogue and respond to the NPC.
Some dialogues trigger a tutorial or a minigame.

When you come back to the NPC, he will also adapt his old dialogues and animations, considering various parameters to make him feel alive.

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Show, don't tell

Instead of a traditional, intrusive tutorial explaining how to complete a minigame, the NPC demonstrates the action directly through a diegetic interface.

This approach avoids hand-holding and allows players to learn organically, alongside their character as they are guided by the world’s inhabitants.

The Minigame

For this training project, the minigame was deliberately kept simple. The focus was on prototyping dialogue systems and NPC behaviors, rather than building a complex gameplay experience.

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Training Personal Project T.I.N.A

T.I.N.A (There Is No Alien) is a first-person exploration and puzzle escape game set in the silent vastness of space.

Use magnetic boots, propulsion shots and zero-gravity movement to repair drifting ships and uncover the truth behind your isolation.

Developed in UE5, inspired by Inscryption.

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Full Surface Locomotion

With magnetic boots, you can walk on any metal surface, floors, walls, ceilings and freely shift your orientation as you explore.

 

This lets you navigate impossible spaces, find hidden paths, and solve spatial puzzles in full 3D.

Every surface becomes a potential route forward!

Use your Weapon as a Thruster

Push yourself through space using directional propulsion shots


Simple, chaotic at first, satisfying once you master it.

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A Mirror as your ultimate space tool

Before boosting through the void, take a look at your high-tech guidance system.


Which is, yes, literally just a mirror.

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