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Dialogue and tutorial training

I wanted to learn how to prototype a short dialogue system that triggers a tutorial followed by a minigame for a third-person player, along with an NPC that reacts and adapts its animations based on various parameters.
 

Animations are sourced from Mixamo.
Various assets come from Fab.

Basic Dialogue system

You can initiate a dialogue and respond to the NPC.
Some dialogues trigger a tutorial or a minigame.

When you come back to the NPC, he will also adapt his old dialogues and animations, considering various parameters to make him feel alive.

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Show, don't tell

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Instead of a traditional, intrusive tutorial explaining how to complete a minigame, the NPC demonstrates the action directly through a diegetic interface.

This approach avoids hand-holding and allows players to learn organically, alongside their character as they are guided by the world’s inhabitants.

The Minigame

For this training project, the minigame was deliberately kept simple.

The focus was on prototyping dialogue systems and NPC behaviors, rather than building a complex gameplay experience.

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