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GAME DESIGNER

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Guillaume Vanuxem

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Diving into the details of gameplay mechanics until they feel super satisfying and fun is what I enjoy doing the most.

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When iterating on a feature in the Engine, I pay attention to every detail, and I always try to foresee the challenges that production or design might encounter, drawing on my experience and my knowledge of video games.

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When I'm not making games, you'll find me reading The Horus Heresy, watching horror movies, or spending quality time with friends.

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TARGEt //

3.5 years of Experience in AAA -   Open to Relocation - 

​Based in France - 

Master in Game Design - 

 Bilingual English - 

Driver's license - 

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Professional Experience

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To be announced

Unannounced Project

Combat Designer

AAA Project on UE 5

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2023

OUTCAST: A NEW BEGINNING

Generalist Game Designer

AAA Project on UE 4

Steam

PS5

Xbox Series

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Training Projects

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2026

UE 5

Prototype

Blueprints

Dialogue System training

Training project on UE 5 containing a NPC with Dialogue & choice system, a tutorial and a minigame.

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2025

Prototype

UE 5

Blueprints

T.I.N.A

Training character controller and liberty of weightless movement, you can walk on any surface and any direction.

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SOlodev Game

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2026

// ONGOING PROJECT //

UE 5

Blender

Steam

Camerase

Minimalist horror and puzzle game set in a car which is tracked by surveillance cameras.

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SKILLS

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DEsign

COMBAT DESIGN

Designing and balancing engaging combat encounters, creature behaviors, and gameplay mechanics.

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PLAYER'S JOURNEY

Crafting a cohesive player journey, from onboarding to long-term engagement.

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QUEST & GUIDANCE

Guiding players through gameplay systems and narrative with clear objectives and intuitive level flow.

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DESIGN DOCUMENTATION

Writing clear, actionable design documentation that aligns multidisciplinary teams.

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Softwares

GAME ENGINES

UE 4 & 5, Unity

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DESIGN

Miro, Google Suite

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PRODUCTION

Trello, Monday, HacknPlan, Flock, Teams

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TECH

P4V, GitHub

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ART

Blender, Adobe Suite, DaVinci​​

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Let's build something!

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Open to Design roles, from AAA to Indie.

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