top of page

About me

“ Reshaped Outcast’s quality-of-life features and tutorials into a more intuitive, player-friendly learning experience. ”  

“ Through Quest Design, I learned how to balance narrative intent, gameplay goals, and player freedom within a living world. ”

“ Worked closely with the core team to iterate on meaningful enemy creature design built around strong core identities. ”

“ Over several years, I worked on giving Open worlds more meaning, turning them from a checklist of activities into a space full of surprises and wonder. ”

2026 Solodev project

gif4.gif

Camerase

UE 5 Puzzle and Horror game

Drive through a haunting world where unsee forces watch your every move.

As surveillance cameras lock onto your car, your perspective shifts and your soul begins to drain...

Stay in motion
Avoid detection

Survive the relentless gaze.

2025 Unannounced Pro project

I've been working for almost 2 years as a Combat Designer on an Unannounced Project for Gunfire Games Europe​​​ on UE 5​​

My responsibilities: 

- Design and implementation of Combat behaviors for regular enemies

- World Boss Design & Tweaks

- Encounter Design & balancing sheets

- Quest Design & map narrative

Last released project

image.png

​​Outcast 2: A New Beginning

Generalist Game Designer on this Professional project.

Open-world AA Sci-fi Adventure game on UE 4.

My responsibilities: 

- Quests Balancing and polishing

- Reworked Guidance systems & Tutorials

- Reworked the PC controls & HUD

- Overall Game Quality-of-Life improvements

- Improved Pacing, Open World flow & Encounters

- Design multiple Demos for the game

Last personal project

dev.gif

T.I.N.A

Training Project on UE 5

First person puzzle & narrative game​​​​​

My goal on this project: 

- Improve my knowledge of Unreal Engine

- Design a cool character controller

- Create unique movement mechanics

- Explore new types of Gameplay

Creature Design

I designed a new enemy Combat Behavior as part of an exercise focused on a Soulslike game.

The design and AI principles developed during this exercise were later applied to AA-scale creatures in my professional projects.

Last Game Jam project

image.png

Tabletop Soccer

Local couch game on Unity

​​​​​

Skills

Hard Skills

Combat Design & Tweaks

Documentation Writing

Polish & Post-Production

UE5 Tweaks and Prototyping

Soft Skills

Problem-solving

Creativity

Attention to detail

Game Knowledge

Games that influence me the most

My Favorite Authors

My Favorite Filmmakers

Other Hobbies

bottom of page