About me
“ Reshaped Outcast’s quality-of-life features and tutorials into a more intuitive, player-friendly learning experience. ”
“ Through Quest Design, I learned how to balance narrative intent, gameplay goals, and player freedom within a living world. ”
“ Worked closely with the core team to iterate on meaningful enemy creature design built around strong core identities. ”
“ Over several years, I worked on giving Open worlds more meaning, turning them from a checklist of activities into a space full of surprises and wonder. ”

2026 Solodev project


Camerase
UE 5 Puzzle and Horror game
Drive through a haunting world where unsee forces watch your every move.
As surveillance cameras lock onto your car, your perspective shifts and your soul begins to drain...
Stay in motion
Avoid detection
Survive the relentless gaze.
2025 Unannounced Pro project


I've been working for almost 2 years as a Combat Designer on an Unannounced Project for Gunfire Games Europe on UE 5
My responsibilities:
- Design and implementation of Combat behaviors for regular enemies
- World Boss Design & Tweaks
- Encounter Design & balancing sheets
- Quest Design & map narrative
Last released project


Outcast 2: A New Beginning
Generalist Game Designer on this Professional project.
Open-world AA Sci-fi Adventure game on UE 4.
My responsibilities:
- Quests Balancing and polishing
- Reworked Guidance systems & Tutorials
- Reworked the PC controls & HUD
- Overall Game Quality-of-Life improvements
- Improved Pacing, Open World flow & Encounters
- Design multiple Demos for the game
Last personal project


T.I.N.A
Training Project on UE 5
First person puzzle & narrative game
My goal on this project:
- Improve my knowledge of Unreal Engine
- Design a cool character controller
- Create unique movement mechanics
- Explore new types of Gameplay
Creature Design


I designed a new enemy Combat Behavior as part of an exercise focused on a Soulslike game.
The design and AI principles developed during this exercise were later applied to AA-scale creatures in my professional projects.

Skills
Hard Skills
Combat Design & Tweaks
Documentation Writing
Polish & Post-Production
UE5 Tweaks and Prototyping
Soft Skills
Problem-solving
Creativity
Attention to detail
Game Knowledge
Games that influence me the most

My Favorite Authors

My Favorite Filmmakers

Other Hobbies




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