

GAME DESIGNER
Guillaume Vanuxem
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Diving into the details of gameplay mechanics until they feel super satisfying and fun is what I enjoy doing the most.
When iterating on a feature in the Engine, I pay attention to every detail, and I always try to foresee the challenges that production or design might encounter, drawing on my experience and my knowledge of video games.
When I'm not making games, you'll find me reading The Horus Heresy, watching horror movies, or spending quality time with friends.
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TARGEt //
3.5 years of Experience in AAA - Open to Relocation -
Based in France -
Master in Game Design -
Bilingual English -
Training Projects
2026
Dialogue System training
Training project on UE 5 containing a NPC with Dialogue & choice system, a tutorial and a minigame.
2025
T.I.N.A
Training character controller and liberty of weightless movement, you can walk on any surface and any direction.
SKILLS

DEsign
COMBAT DESIGN
Designing and balancing engaging combat encounters, creature behaviors, and gameplay mechanics.
PLAYER'S JOURNEY
Crafting a cohesive player journey, from onboarding to long-term engagement.
QUEST & GUIDANCE
Guiding players through gameplay systems and narrative with clear objectives and intuitive level flow.
DESIGN DOCUMENTATION
Writing clear, actionable design documentation that aligns multidisciplinary teams.

Softwares
GAME ENGINES
UE 4 & 5, Unity
DESIGN
Miro, Google Suite
PRODUCTION
Trello, Monday, HacknPlan, Flock, Teams
TECH
P4V, GitHub
ART
Blender, Adobe Suite, DaVinci




